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How to get players on your Minecraft server

Players come from the places they already pick servers (server lists, Discord, short videos and friends), and they only stay if your first five minutes work, so fix the server first and then promote it in a fixed order.

For server ownersUpdated 9 min read

Quick answer
  • Fix the first five minutes before you promote anything: a new player should know what to do and have fun fast.
  • Then list the server free (add it here), make your MOTD, icon and description say what makes you different, and connect NuVotifier.
  • After that: Discord, short gameplay clips and collabs, in that order. Paid ads come last, once people who join actually stay.

If you want to know how to get players on your Minecraft server, the short answer is this: put the server where people are already choosing one (server lists, Discord communities, TikTok and YouTube Shorts, friends of your players), and make sure the first five minutes are good enough that they stay. Most small servers get the second part wrong, then spend weeks pushing traffic into a server that leaks.

This guide is the order we would do things in if we were launching a server from zero today. It's written for owners with a small team and little or no budget.

Why nobody is joining (the usual reasons)

Before you look for more players, look at why the ones who found you left. Almost every quiet server has at least two of these:

  • It was offline when they tried. A home-hosted server that sleeps overnight, or a host that restarts at random, loses every player who tries it at the wrong hour. On our list an offline server drops below every online one, and it disappears from ad spots until it's back.
  • The version didn't match. A player on Java 26.3 who gets "Outdated server" or "Outdated client" rarely tries twice. Support a version range with a plugin like ViaVersion if you can, and state the range plainly.
  • The lobby was empty. Nobody wants to be the only person online. This is the hardest problem for new servers and has its own section below.
  • They couldn't tell what the server was. "A Minecraft Server" as a MOTD, a spawn with no signs, a description that says "fun and friendly staff". None of that gives a reason to pick you.
  • You put a wall in front of the game. Forced Discord verification, a long rules book to click through, or a login plugin that confuses people. Each extra step loses some players before they've placed a block.

The ten-minute test to run before you promote anything

Get one person who has never seen your server (a friend of a friend works best, not your co-owner) and watch them join. Share a screen or have them record. Don't talk unless they ask.

  1. Give them only the address. No explanation. That's all a player from a server list has.
  2. Time how long until they do something fun. Mining, fighting, building, a first quest. If it takes more than a few minutes of reading and walking, that's your first fix.
  3. Note every moment they hesitate. "Where do I go?", "How do I claim land?", "What's /rtp?" Each one is a sign, a hologram or a clearer starter message you need to add.
  4. Ask one question at the end. "Would you come back tomorrow, and why?" If they can't name a reason, you don't have a pitch yet, and no ad will fix that.
  5. Repeat with a second person after you fix what the first one hit. Two rounds catch most of the obvious problems.

How players actually pick a server

A player who finds you on a list goes through the same few steps every time. Each step has one thing that makes them leave, and one fix.

StepWhat they seeWhy they leaveWhat to fix
The list rowName, icon, banner, player count, version, game modesNothing stands out, or the count looks fakeA clear name and 64x64 icon, honest max players, the right game-mode tags
Your listing pageDescription, gameplay notes, uptime chart, reviewsGeneric text, low uptimeSay what's different in the first two sentences; keep the server up
Copy IP and add itYour MOTD and icon in their own server listMOTD is blank or spammyTwo clean lines: what it is, why now
First joinSpawn, chat, first messageLost, alone, or hit with rulesSigns, a starter kit, a one-line "do this first"
First hourThe actual gameNothing to work towardA goal: a claim, a first rank, a quest, a team

Notice that promotion only touches the first row. Everything below it is the server itself. Our guides on the MOTD and on keeping players once they join go deep on the later steps.

A launch timeline for a small team

You get one launch. A server that opens on a fixed date with people waiting feels alive; a server that quietly turns on and waits does not. Here is a timeline that works without a budget.

Two to three weeks before opening

  • List it as coming soon. Use our coming-soon form with your launch date. Players can tap "Notify me" and we email each of them once, when you open. It shows on our Coming soon page while you build.
  • Open your Discord with just a few channels: announcements, general, suggestions, and a sneak-peek channel. Post progress screenshots there, not in ten places.
  • Record footage while you build. Timelapses of spawn, a custom mob, the first boss fight. You will need clips for short videos later, and building footage is hard to fake after the fact.
  • Set the icon, MOTD and banner now so they're ready on day one.

Launch day

  • Open at a time your target players are free. An evening or weekend in their time zone, not the middle of a school day.
  • Be online, with every staff member you have. Early players judge the server by whether anyone answers them.
  • Run one event in the first hour: a drop party at spawn, a race to the first diamond, a build prompt. It gives everyone a reason to be online together.
  • Post the launch once in each place you've been active, with the date, the address and one clip.

Weeks one to four

  • Claim your listing and connect NuVotifier so votes turn into rewards. See the NuVotifier setup guide.
  • Ask your players to vote once a day. Votes decide the monthly ranking on most lists, including ours, and the count resets on the 1st, so a new server can climb in its first month.
  • Post one short clip a few times a week from what actually happened on the server. Real moments beat staged ones.
  • Fix what new players complain about within days, and say in Discord that you did.

Month two onward

Only now look at collabs, bigger creators and paid spots. By this point you know your peak hours (our listing page shows a 7-day player chart), you know what players say they like, and you have clips to show. Every one of those makes paid promotion work better.

Where to find players for your Minecraft server

These are the channels that bring real players to small servers, roughly from least to most effort.

Server lists

Free, fast, and the traffic is people who want a server right now. List on several, keep each page honest and complete. Ours takes about two minutes.

Your own players

Friends of current players convert better than strangers. A small, non-pay-to-win reward for bringing a friend who sticks around works well.

Discord communities

Many Minecraft Discords have a server-ads channel. Read the rules first; most allow one post per set period in a fixed format.

Short videos

TikTok and YouTube Shorts reward real gameplay moments. The address goes on screen at the end and in the pinned comment.

Collabs

A small creator playing on your server for a video, or a joint event with another small server whose mode is different from yours.

Reddit

r/mcservers exists for server ads. Read the sidebar rules before posting, and answer comments.

Our advertising guide has the post formats, the rules to watch in Discord ad channels, and how to make a trailer. The key point here is order: don't spend on any of this until the ten-minute test passes.

The empty-server problem, and how to beat it

New players join, see zero or one person online, and leave. Those who stay would have made the next player stay. Here's how small servers break that loop without lying about numbers.

  • Concentrate your players in time. Announce set play times ("event nights Friday and Saturday, 7pm Eastern") so the people you have are online together. Ten players at once feels like a server. Ten players spread across a day feels empty.
  • Set an honest max player count. "3 / 500" looks deserted. "3 / 40" looks like a small community, which is exactly what you are.
  • Make solo play fun too. Quests, a jobs plugin, a shop to work toward. Players who can enjoy an hour alone stick around until the evening crowd arrives.
  • Be visibly present. Owners and staff playing (not just moderating) are part of the player count and the chat.
  • Show off activity outside the game. A Discord channel of builds and screenshots makes the server feel busy even when a new player joins at an off hour.

Java, Bedrock or both?

If you run Java, adding GeyserMC and Floodgate lets Bedrock players (Windows, phones, tablets) join too, which widens the pool without splitting your community. Once it works, our daily Bedrock probe detects it and your listing shows a Bedrock address and appears on our crossplay lists. The crossplay setup guide walks through it.

Be realistic about console players, though. Xbox, PlayStation and Switch can't add a custom server by address in the normal game. Console players can reach custom servers only through third-party community workarounds, so they are a small slice of any server's audience, not a group to build your launch around.

What to skip, and what not to spend money on

  • Bought players, bots and fake counts. They inflate a number real players quickly see through, and lists flag them.
  • Bought votes or vote exchanges. Votes are meant to show real players like you. Lists work hard to block fake ones, and the ranking you "win" sends you players who find an empty server.
  • Mass DMs. Discord's rules ban unsolicited bulk messages, and the accounts doing it get reported.
  • The biggest ad slot on day one. Paid traffic multiplies whatever your server does to new players. If they leave in five minutes, you've paid to prove it faster.
  • Too many game modes. A network with six half-built modes loses to one server that does one thing well. Launch one mode, then add.
  • Expensive custom plugins before you have players. Free, well-maintained plugins (EssentialsX, LuckPerms, a claims plugin) carry a new server a long way.
  • Selling advantages. Beyond being unfair, Mojang's usage guidelines don't allow servers to sell perks that give a competitive advantage. Read the official text before you set up a store.

When the free channels are working and new players stick around, paid spots can speed things up. Ours are on the advertise page: always labeled, hidden automatically if your server goes offline, and they never change the vote ranking.

Quick questions

How long does it take to get players on a new Minecraft server?

There's no honest single number. It depends on your mode, your uptime and how good the first five minutes are. What you control is the order: fix the server, list it, get votes going, then promote. Servers that open on a fixed date with people waiting tend to start stronger than ones that turn on quietly.

How do I get people to connect to my Minecraft server from outside my house?

That's a port-forwarding and hosting question, not a promotion one. Java uses port 25565 (TCP) and Bedrock 19132 (UDP) by default. Our guide to making a server public covers it step by step.

Is it worth paying for ads on a server list?

Only after new players stay. Then a labeled spot next to lists players are browsing can speed up growth. Before that, spend the time on the ten-minute test instead.

Should I make my server cracked to get more players?

It changes who can join, but it also removes Mojang's account check, which makes usernames easy to impersonate and bans harder to enforce. We label every server as premium or cracked after testing it, so players can choose. We recommend players buy the game.